This also means that the shadows cast in game will not just come from multiple sources, but they won’t be as hard-edged as they are now. Another is having multiple shadows cast from these different light sources rather than having any shadows come from a single fixed point. One example Blizzard mentioned in their post on the matter was rendering shadows cast by the face on the neck, something that the game can’t currently do. Now, with the new ray tracing functionality, not only can the game render multiple light sources in one area - let’s say a campfire, several torches, and the moon above - but it can draw multiple shadows from each of these light sources as they would be cast. Up until now, when the game renders shadows, it can only do so from one light source, usually one in the skybox (the sun, for example) or one that isn’t actually observable in order to keep areas lit and fully visible to players even when they wouldn’t really be - even within the darkest subterranean area or dungeon there’s usually a light source, so that players can actually move around and see what they’re doing. The latest 452.06 drivers also bring optimization for games such as Microsoft Flight Simulator, Total War Saga: Troy and Tony Hawk’s Pro Skater 1 + 2.If you’re wondering what ray tracing is and why it’s a big deal that it’s being added to World of Warcraft, with it currently being tested in the Shadowlands beta, it’s actually a simple idea - as part of the beta, a change to lighting in WoW is being tested that allows the game to render multiple light sources and multiple shadows in one area. You have to bear in mind that even in a game like WoW and with a limited scope of operation, enabling this option will be associated with a significant decrease in performance. You will need an Nvidia GeForce RTX 2000 series graphics card with updated drivers to test ray tracing. You can sign up for the test on the official website by clicking on the “Opt-in now” button at the bottom of the site. Ray tracing w World of Warcraft: Shadowlands You will be able to check the unreleased beta version of the upcoming expansion to the popular MMORPG. Ray tracing can be checked in the beta version of the latest expansion for World of Warcraft. More details from Nvidia and Blizzard Entertainment are waiting for us. Whether the scope of the technique will be wider remains to be seen, because a lot could have changed since the alpha. Although the “Greens” did not reveal any details, according to the description of the graphics option in the alpha ray tracing version in WoW Shadowlands is supposed to cover shadows that will look more realistic and reproduced more precisely thanks to additional light sources. Now, however, thanks to the new Game Ready drivers for Nvidia GeForce graphics cards, marked 452.06, official support for the game has been added. The option was present in the settings of the alpha version. It has been known for a long time that WoW Shadowlands will receive support for ray tracing. With the addition of ray tracing, shadows in WoW Shadowlands will look better than ever. WoW Shadowlands with ray tracing support thanks to Nvidia drivers
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